T-17: VR Planning Environment. The Virtual Gemba Walk Chris explains how our VR environment was built with Foremen in mind.
T18 – Influence – How does one task influence your downstream schedule? Chris explains how Grit calculates the influence or impact a single task has on the overall schedule.
T-19: Criticality – Rank every object’s relative importance to the overall schedule. Chris explains how Grit views the Critical Path and Float.
T-20: Gantt Chart Shortcomings – Dependencies Chris quickly explains why Gantt Chart dependencies aren’t always to be trusted.
Grit Virtual T-21: Why would you use VR in a scheduling software? Chris explains the power of VR past immersion.
T-22: Last Planner Input. Chris explains why we utilize Last Planner principles in lieu of a single Master Planner. (bet you thought we wouldn’t do weekends, right?)